INDEX Index
The type to use for all integer numbers and indices.
Numeric g_legendre_poly_deriv(Index l, Index m, Numeric x)
g_legendre_poly_deriv
Numeric g_legendre_poly_norm_schmidt(Index l, Index m, Numeric x)
g_legendre_poly_norm_schmidt
bool gsl_integration_glfixed_table_alloc(Vector &x, Vector &w, Index n)
gsl_integration_glfixed_table_alloc
cmplx FADDEEVA() w(cmplx z, double relerr)
Numeric g_legendre_poly_norm_schmidt_deriv1(Index l, Index m, Numeric x)
g_legendre_poly_norm_schmidt_deriv1
The global header file for ARTS.
Numeric legendre_poly_norm_schmidt_deriv(Index l, Index m, Numeric x)
legendre_poly_norm_schmidt_deriv
Numeric g_legendre_poly_norm_schmidt_deriv3(Index l, Index m, Numeric x)
g_legendre_poly_norm_schmidt_deriv3
Numeric g_legendre_poly_norm_schmidt_deriv(Index l, Index m, Numeric x)
g_legendre_poly_norm_schmidt_deriv
Numeric g_legendre_poly(Index l, Index m, Numeric x)
g_legendre_poly
NUMERIC Numeric
The type to use for all floating point numbers.
Implementation of Matrix, Vector, and such stuff.
Numeric legendre_poly_deriv(Index l, Index m, Numeric x)
legendre_poly_deriv
Numeric legendre_poly(Index l, Index m, Numeric x)
legendre_poly
Numeric g_legendre_poly_norm_schmidt_deriv4(Index l, Index m, Numeric x)
g_legendre_poly_norm_schmidt_deriv4
Numeric g_legendre_poly_norm_schmidt_deriv2(Index l, Index m, Numeric x)
g_legendre_poly_norm_schmidt_deriv2
Numeric legendre_poly_norm_schmidt(Index l, Index m, Numeric x)
legendre_poly_norm_schmidt